#include "../nfc_i.h" #define SCENE_SET_SAK_CUSTOM_EVENT (0UL) void nfc_scene_set_sak_byte_input_callback(void* context) { Nfc* nfc = (Nfc*)context; view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SET_SAK_CUSTOM_EVENT); } const void nfc_scene_set_sak_on_enter(void* context) { Nfc* nfc = (Nfc*)context; // Setup view ByteInput* byte_input = nfc->byte_input; byte_input_set_header_text(byte_input, "Enter SAK in hex"); byte_input_set_result_callback( byte_input, nfc_scene_set_sak_byte_input_callback, NULL, nfc, &nfc->dev.dev_data.nfc_data.sak, 1); view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewByteInput); } const bool nfc_scene_set_sak_on_event(void* context, SceneManagerEvent event) { Nfc* nfc = (Nfc*)context; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SCENE_SET_SAK_CUSTOM_EVENT) { scene_manager_next_scene(nfc->scene_manager, NfcSceneSetAtqua); return true; } } return false; } const void nfc_scene_set_sak_on_exit(void* context) { Nfc* nfc = (Nfc*)context; // Clear view byte_input_set_result_callback(nfc->byte_input, NULL, NULL, NULL, NULL, 0); byte_input_set_header_text(nfc->byte_input, ""); }