#include "../ibutton_i.h" #include void ibutton_scene_add_type_byte_input_callback(void* context) { iButton* ibutton = context; view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult); } void ibutton_scene_add_value_on_enter(void* context) { iButton* ibutton = context; iButtonKey* key = ibutton->key; uint8_t* new_key_data = malloc(IBUTTON_KEY_DATA_SIZE); scene_manager_set_scene_state( ibutton->scene_manager, iButtonSceneAddValue, (uint32_t)new_key_data); memcpy(new_key_data, ibutton_key_get_data_p(key), ibutton_key_get_data_size(key)); byte_input_set_result_callback( ibutton->byte_input, ibutton_scene_add_type_byte_input_callback, NULL, ibutton, new_key_data, ibutton_key_get_data_size(key)); byte_input_set_header_text(ibutton->byte_input, "Enter the key"); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput); } bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; uint8_t* new_key_data = (uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue); bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == iButtonCustomEventByteEditResult) { ibutton_key_set_data(ibutton->key, new_key_data, IBUTTON_KEY_DATA_SIZE); DOLPHIN_DEED(DolphinDeedIbuttonAdd); scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName); } } return consumed; } void ibutton_scene_add_value_on_exit(void* context) { iButton* ibutton = context; uint8_t* new_key_data = (uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue); byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0); byte_input_set_header_text(ibutton->byte_input, NULL); free(new_key_data); }