#pragma once #include "dolphin/scenes/scene.h" typedef enum { ItemsFood, ItemsConsole, ItemsEnumTotal, } ItemsEnum; uint16_t roll_new(uint16_t prev, uint16_t max); const Vec2 item_get_pos(SceneState* state, ItemsEnum item); const Item* is_nearby(SceneState* state); const Item** get_scene(SceneState* state); const void scene_activate_item_callback(SceneState* state, Canvas* canvas);