#pragma once #include #include #include #include // Idle scree typedef enum { DolphinViewFirstStart, DolphinViewIdleMain, DolphinViewIdleStats, DolphinViewIdleDebug, } DolphinViewIdle; typedef struct { uint32_t page; } DolphinViewFirstStartModel; void dolphin_view_first_start_draw(Canvas* canvas, void* model); bool dolphin_view_first_start_input(InputEvent* event, void* context); typedef struct { uint32_t icounter; uint32_t butthurt; } DolphinViewIdleStatsModel; void dolphin_view_idle_main_draw(Canvas* canvas, void* model); bool dolphin_view_idle_main_input(InputEvent* event, void* context); void dolphin_view_idle_stats_draw(Canvas* canvas, void* model); bool dolphin_view_idle_stats_input(InputEvent* event, void* context); void dolphin_view_idle_debug_draw(Canvas* canvas, void* model); uint32_t dolphin_view_idle_back(void* context);