#include "desktop_settings_app.h" #include #include "scenes/desktop_settings_scene.h" static bool desktop_settings_custom_event_callback(void* context, uint32_t event) { furi_assert(context); DesktopSettingsApp* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool desktop_settings_back_event_callback(void* context) { furi_assert(context); DesktopSettingsApp* app = context; return scene_manager_handle_back_event(app->scene_manager); } DesktopSettingsApp* desktop_settings_app_alloc() { DesktopSettingsApp* app = furi_alloc(sizeof(DesktopSettingsApp)); app->gui = furi_record_open("gui"); app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&desktop_settings_scene_handlers, app); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback( app->view_dispatcher, desktop_settings_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, desktop_settings_back_event_callback); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); app->submenu = submenu_alloc(); view_dispatcher_add_view( app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu)); app->code_input = code_input_alloc(); view_dispatcher_add_view( app->view_dispatcher, DesktopSettingsAppViewPincodeInput, code_input_get_view(app->code_input)); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart); return app; } void desktop_settings_app_free(DesktopSettingsApp* app) { furi_assert(app); // Variable item list view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu); submenu_free(app->submenu); view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput); code_input_free(app->code_input); // View dispatcher view_dispatcher_free(app->view_dispatcher); scene_manager_free(app->scene_manager); // Records furi_record_close("gui"); free(app); } extern int32_t desktop_settings_app(void* p) { DesktopSettingsApp* app = desktop_settings_app_alloc(); LOAD_DESKTOP_SETTINGS(&app->settings); view_dispatcher_run(app->view_dispatcher); desktop_settings_app_free(app); return 0; }