#include "bt_hid_mouse.h" #include #include #include #include struct BtHidMouse { View* view; }; #define MOUSE_MOVE_SHORT 5 #define MOUSE_MOVE_LONG 20 typedef struct { bool left_pressed; bool up_pressed; bool right_pressed; bool down_pressed; bool left_mouse_pressed; bool left_mouse_held; bool right_mouse_pressed; bool connected; } BtHidMouseModel; static void bt_hid_mouse_draw_callback(Canvas* canvas, void* context) { furi_assert(context); BtHidMouseModel* model = context; // Header if(model->connected) { canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15); } else { canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15); } canvas_set_font(canvas, FontPrimary); elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse"); canvas_set_font(canvas, FontSecondary); if(model->left_mouse_held == true) { elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting..."); } else { canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8); canvas_set_font(canvas, FontSecondary); elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit"); } // Keypad circles canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47); // Up if(model->up_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up7x9); canvas_set_color(canvas, ColorBlack); // Down if(model->down_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9); canvas_set_color(canvas, ColorBlack); // Left if(model->left_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7); canvas_set_color(canvas, ColorBlack); // Right if(model->right_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7); canvas_set_color(canvas, ColorBlack); // Ok if(model->left_mouse_pressed) { canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13); } else { canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9); } // Back if(model->right_mouse_pressed) { canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13); } else { canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9); } } static void bt_hid_mouse_process(BtHidMouse* bt_hid_mouse, InputEvent* event) { with_view_model( bt_hid_mouse->view, (BtHidMouseModel * model) { if(event->key == InputKeyBack) { if(event->type == InputTypeShort) { furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_RIGHT); furi_hal_bt_hid_mouse_release(HID_MOUSE_BTN_RIGHT); } else if(event->type == InputTypePress) { model->right_mouse_pressed = true; } else if(event->type == InputTypeRelease) { model->right_mouse_pressed = false; } } else if(event->key == InputKeyOk) { if(event->type == InputTypeShort) { // Just release if it was being held before if(!model->left_mouse_held) furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_LEFT); furi_hal_bt_hid_mouse_release(HID_MOUSE_BTN_LEFT); model->left_mouse_held = false; } else if(event->type == InputTypeLong) { furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_LEFT); model->left_mouse_held = true; model->left_mouse_pressed = true; } else if(event->type == InputTypePress) { model->left_mouse_pressed = true; } else if(event->type == InputTypeRelease) { // Only release if it wasn't a long press if(!model->left_mouse_held) model->left_mouse_pressed = false; } } else if(event->key == InputKeyRight) { if(event->type == InputTypePress) { model->right_pressed = true; furi_hal_bt_hid_mouse_move(MOUSE_MOVE_SHORT, 0); } else if(event->type == InputTypeRepeat) { furi_hal_bt_hid_mouse_move(MOUSE_MOVE_LONG, 0); } else if(event->type == InputTypeRelease) { model->right_pressed = false; } } else if(event->key == InputKeyLeft) { if(event->type == InputTypePress) { model->left_pressed = true; furi_hal_bt_hid_mouse_move(-MOUSE_MOVE_SHORT, 0); } else if(event->type == InputTypeRepeat) { furi_hal_bt_hid_mouse_move(-MOUSE_MOVE_LONG, 0); } else if(event->type == InputTypeRelease) { model->left_pressed = false; } } else if(event->key == InputKeyDown) { if(event->type == InputTypePress) { model->down_pressed = true; furi_hal_bt_hid_mouse_move(0, MOUSE_MOVE_SHORT); } else if(event->type == InputTypeRepeat) { furi_hal_bt_hid_mouse_move(0, MOUSE_MOVE_LONG); } else if(event->type == InputTypeRelease) { model->down_pressed = false; } } else if(event->key == InputKeyUp) { if(event->type == InputTypePress) { model->up_pressed = true; furi_hal_bt_hid_mouse_move(0, -MOUSE_MOVE_SHORT); } else if(event->type == InputTypeRepeat) { furi_hal_bt_hid_mouse_move(0, -MOUSE_MOVE_LONG); } else if(event->type == InputTypeRelease) { model->up_pressed = false; } } return true; }); } static bool bt_hid_mouse_input_callback(InputEvent* event, void* context) { furi_assert(context); BtHidMouse* bt_hid_mouse = context; bool consumed = false; if(event->type == InputTypeLong && event->key == InputKeyBack) { furi_hal_bt_hid_mouse_release_all(); } else { bt_hid_mouse_process(bt_hid_mouse, event); consumed = true; } return consumed; } BtHidMouse* bt_hid_mouse_alloc() { BtHidMouse* bt_hid_mouse = malloc(sizeof(BtHidMouse)); bt_hid_mouse->view = view_alloc(); view_set_context(bt_hid_mouse->view, bt_hid_mouse); view_allocate_model(bt_hid_mouse->view, ViewModelTypeLocking, sizeof(BtHidMouseModel)); view_set_draw_callback(bt_hid_mouse->view, bt_hid_mouse_draw_callback); view_set_input_callback(bt_hid_mouse->view, bt_hid_mouse_input_callback); return bt_hid_mouse; } void bt_hid_mouse_free(BtHidMouse* bt_hid_mouse) { furi_assert(bt_hid_mouse); view_free(bt_hid_mouse->view); free(bt_hid_mouse); } View* bt_hid_mouse_get_view(BtHidMouse* bt_hid_mouse) { furi_assert(bt_hid_mouse); return bt_hid_mouse->view; } void bt_hid_mouse_set_connected_status(BtHidMouse* bt_hid_mouse, bool connected) { furi_assert(bt_hid_mouse); with_view_model( bt_hid_mouse->view, (BtHidMouseModel * model) { model->connected = connected; return true; }); }