#include "lfrfid_debug_app.h" #include "scene/lfrfid_debug_app_scene_start.h" #include "scene/lfrfid_debug_app_scene_tune.h" LfRfidDebugApp::LfRfidDebugApp() : scene_controller{this} { } LfRfidDebugApp::~LfRfidDebugApp() { } void LfRfidDebugApp::run() { view_controller.attach_to_gui(ViewDispatcherTypeFullscreen); scene_controller.add_scene(SceneType::Start, new LfRfidDebugAppSceneStart()); scene_controller.add_scene(SceneType::TuneScene, new LfRfidDebugAppSceneTune()); scene_controller.process(100); }