Import("env") # HACHHACK # Currently injected to CPPPATH by libs - since they are built earlier and depend on assets # env.Append( # CPPPATH=[ # Dir("./compiled"), # ] # ) assetsenv = env.Clone( tools=["fbt_assets"], FW_LIB_NAME="assets", ) assetsenv.ApplyLibFlags() if not assetsenv["VERBOSE"]: assetsenv.SetDefault( ICONSCOMSTR="\tICONS\t${TARGET}", PROTOCOMSTR="\tPROTO\t${SOURCE}", DOLPHINCOMSTR="\tDOLPHIN\t${DOLPHIN_RES_TYPE}", RESMANIFESTCOMSTR="\tMANIFEST\t${TARGET}", PBVERCOMSTR="\tPBVER\t${TARGET}", ) # Gathering icons sources icons_src = assetsenv.GlobRecursive("*.png", "icons") icons_src += assetsenv.GlobRecursive("frame_rate", "icons") icons = assetsenv.IconBuilder(Dir("compiled"), Dir("#/assets/icons")) assetsenv.Depends(icons, icons_src) assetsenv.Alias("icons", icons) # Protobuf .proto -> .c + .h proto_src = assetsenv.Glob("protobuf/*.proto", source=True) proto_options = assetsenv.Glob("protobuf/*.options", source=True) proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src) assetsenv.Depends(proto, proto_options) # Precious(proto) assetsenv.Alias("proto", proto) # Internal animations dolphin_internal = assetsenv.DolphinSymBuilder( assetsenv.Dir("compiled"), assetsenv.Dir("#/assets/dolphin"), DOLPHIN_RES_TYPE="internal", ) assetsenv.Alias("dolphin_internal", dolphin_internal) # Blocking animations dolphin_blocking = assetsenv.DolphinSymBuilder( assetsenv.Dir("compiled"), assetsenv.Dir("#/assets/dolphin"), DOLPHIN_RES_TYPE="blocking", ) assetsenv.Alias("dolphin_blocking", dolphin_blocking) # Protobuf version meta proto_ver = assetsenv.ProtoVerBuilder( "compiled/protobuf_version.h", "#/assets/protobuf/Changelog", ) assetsenv.Depends(proto_ver, proto) assetsenv.Alias("proto_ver", proto_ver) # Gather everything into a static lib assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver) assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts) assetsenv.Install("${LIB_DIST_DIR}", assetslib) # Resources for SD card if assetsenv["IS_BASE_FIRMWARE"]: # External dolphin animations dolphin_external = assetsenv.DolphinExtBuilder( assetsenv.Dir("#/assets/resources/dolphin"), assetsenv.Dir("#/assets/dolphin"), DOLPHIN_RES_TYPE="external", ) assetsenv.NoClean(dolphin_external) if assetsenv["FORCE"]: assetsenv.AlwaysBuild(dolphin_external) assetsenv.Alias("dolphin_ext", dolphin_external) # Resources manifest resources = assetsenv.Command( "#/assets/resources/Manifest", assetsenv.GlobRecursive("*", "resources", exclude="Manifest"), action=Action( '${PYTHON3} "${ASSETS_COMPILER}" manifest "${TARGET.dir.posix}"', "${RESMANIFESTCOMSTR}", ), ) assetsenv.Precious(resources) assetsenv.NoClean(resources) assetsenv.AlwaysBuild(resources) # Exporting resources node to external environment env["FW_RESOURCES"] = resources assetsenv.Alias("resources", resources) Return("assetslib")