#include "../../infrared_i.h" #include void infrared_scene_universal_common_item_callback(void* context, uint32_t index) { Infrared* infrared = context; uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeButtonSelected, index); view_dispatcher_send_custom_event(infrared->view_dispatcher, event); } static void infrared_scene_universal_common_progress_back_callback(void* context) { Infrared* infrared = context; uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeBackPressed, -1); view_dispatcher_send_custom_event(infrared->view_dispatcher, event); } static void infrared_scene_universal_common_show_popup(Infrared* infrared, uint32_t record_count) { ViewStack* view_stack = infrared->view_stack; InfraredProgressView* progress = infrared->progress; infrared_progress_view_set_progress_total(progress, record_count); infrared_progress_view_set_back_callback( progress, infrared_scene_universal_common_progress_back_callback, infrared); view_stack_add_view(view_stack, infrared_progress_view_get_view(progress)); } static void infrared_scene_universal_common_hide_popup(Infrared* infrared) { ViewStack* view_stack = infrared->view_stack; InfraredProgressView* progress = infrared->progress; view_stack_remove_view(view_stack, infrared_progress_view_get_view(progress)); } void infrared_scene_universal_common_on_enter(void* context) { Infrared* infrared = context; view_stack_add_view(infrared->view_stack, button_panel_get_view(infrared->button_panel)); } bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent event) { Infrared* infrared = context; SceneManager* scene_manager = infrared->scene_manager; InfraredBruteForce* brute_force = infrared->brute_force; bool consumed = false; if(infrared_brute_force_is_started(brute_force)) { if(event.type == SceneManagerEventTypeTick) { infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkSend); bool success = infrared_brute_force_send_next(brute_force); if(success) { success = infrared_progress_view_increase_progress(infrared->progress); } if(!success) { infrared_brute_force_stop(brute_force); infrared_scene_universal_common_hide_popup(infrared); } consumed = true; } else if(event.type == SceneManagerEventTypeCustom) { if(infrared_custom_event_get_type(event.event) == InfraredCustomEventTypeBackPressed) { infrared_brute_force_stop(brute_force); infrared_scene_universal_common_hide_popup(infrared); consumed = true; } } } else { if(event.type == SceneManagerEventTypeBack) { scene_manager_previous_scene(scene_manager); consumed = true; } else if(event.type == SceneManagerEventTypeCustom) { if(infrared_custom_event_get_type(event.event) == InfraredCustomEventTypeButtonSelected) { uint32_t record_count; if(infrared_brute_force_start( brute_force, infrared_custom_event_get_value(event.event), &record_count)) { DOLPHIN_DEED(DolphinDeedIrBruteForce); infrared_scene_universal_common_show_popup(infrared, record_count); infrared_play_notification_message( infrared, InfraredNotificationMessageBlinkSend); } else { scene_manager_previous_scene(scene_manager); } consumed = true; } } } return consumed; } void infrared_scene_universal_common_on_exit(void* context) { Infrared* infrared = context; ButtonPanel* button_panel = infrared->button_panel; view_stack_remove_view(infrared->view_stack, button_panel_get_view(button_panel)); button_panel_reset(button_panel); }