#include "../infrared_i.h" void infrared_scene_remote_list_on_enter(void* context) { Infrared* infrared = context; SceneManager* scene_manager = infrared->scene_manager; ViewDispatcher* view_dispatcher = infrared->view_dispatcher; string_set_str(infrared->file_path, INFRARED_APP_FOLDER); bool success = dialog_file_browser_show( infrared->dialogs, infrared->file_path, infrared->file_path, INFRARED_APP_EXTENSION, true, &I_ir_10px, true); if(success) { view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationHorizontal); view_dispatcher_switch_to_view(view_dispatcher, InfraredViewStack); infrared_show_loading_popup(infrared, true); success = infrared_remote_load(infrared->remote, infrared->file_path); infrared_show_loading_popup(infrared, false); } if(success) { scene_manager_next_scene(scene_manager, InfraredSceneRemote); } else { scene_manager_previous_scene(scene_manager); } } bool infrared_scene_remote_list_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); bool consumed = false; return consumed; } void infrared_scene_remote_list_on_exit(void* context) { UNUSED(context); }