#include "../archive_i.h" #include "../helpers/archive_favorites.h" #include "../helpers/archive_files.h" #include "../helpers/archive_browser.h" #define SCENE_RENAME_CUSTOM_EVENT (0UL) void archive_scene_rename_text_input_callback(void* context) { ArchiveApp* archive = (ArchiveApp*)context; view_dispatcher_send_custom_event(archive->view_dispatcher, SCENE_RENAME_CUSTOM_EVENT); } void archive_scene_rename_on_enter(void* context) { ArchiveApp* archive = (ArchiveApp*)context; TextInput* text_input = archive->text_input; ArchiveFile_t* current = archive_get_current_file(archive->browser); strlcpy(archive->text_store, string_get_cstr(current->name), MAX_NAME_LEN); archive_trim_file_path(archive->text_store, true); text_input_set_header_text(text_input, "Rename:"); text_input_set_result_callback( text_input, archive_scene_rename_text_input_callback, archive, archive->text_store, MAX_NAME_LEN, false); view_dispatcher_switch_to_view(archive->view_dispatcher, ArchiveViewTextInput); } bool archive_scene_rename_on_event(void* context, SceneManagerEvent event) { ArchiveApp* archive = (ArchiveApp*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SCENE_RENAME_CUSTOM_EVENT) { Storage* fs_api = furi_record_open("storage"); string_t buffer_src; string_t buffer_dst; const char* path = archive_get_path(archive->browser); const char* name = archive_get_name(archive->browser); string_init_printf(buffer_src, "%s/%s", path, name); string_init_printf(buffer_dst, "%s/%s", path, archive->text_store); // append extension ArchiveFile_t* file = archive_get_current_file(archive->browser); string_cat(buffer_dst, known_ext[file->type]); storage_common_rename( fs_api, string_get_cstr(buffer_src), string_get_cstr(buffer_dst)); furi_record_close("storage"); if(file->fav) { archive_favorites_rename(path, name, string_get_cstr(buffer_dst)); } string_clear(buffer_src); string_clear(buffer_dst); scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser); consumed = true; } } return consumed; } void archive_scene_rename_on_exit(void* context) { ArchiveApp* archive = (ArchiveApp*)context; // Clear view text_input_set_header_text(archive->text_input, NULL); text_input_set_result_callback(archive->text_input, NULL, NULL, NULL, 0, false); }