#include "../ibutton_i.h" static void ibutton_scene_write_success_popup_callback(void* context) { iButton* ibutton = context; view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack); ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff); } void ibutton_scene_write_success_on_enter(void* context) { iButton* ibutton = context; Popup* popup = ibutton->popup; popup_set_icon(popup, 0, 12, &I_iButtonDolphinVerySuccess_108x52); popup_set_text(popup, "Successfully written!", 40, 12, AlignLeft, AlignBottom); popup_set_callback(popup, ibutton_scene_write_success_popup_callback); popup_set_context(popup, ibutton); popup_set_timeout(popup, 1500); popup_enable_timeout(popup); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup); ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess); ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn); } bool ibutton_scene_write_success_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == iButtonCustomEventBack) { const uint32_t possible_scenes[] = {iButtonSceneReadKeyMenu, iButtonSceneStart}; scene_manager_search_and_switch_to_previous_scene_one_of( ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes)); } } return consumed; } void ibutton_scene_write_success_on_exit(void* context) { iButton* ibutton = context; Popup* popup = ibutton->popup; popup_reset(popup); }