#pragma once #include "app-template.h" #include "ibutton_mode_template.h" // event enumeration type typedef uint8_t event_t; class AppiButtonState { public: // state data static const uint8_t dallas_address_count = 3; uint8_t dallas_address[dallas_address_count][8] = { {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x01, 0x41, 0xCE, 0x67, 0x0F, 0x00, 0x00, 0xB6}, {0x01, 0xFD, 0x0E, 0x84, 0x01, 0x00, 0x00, 0xDB}}; uint8_t dallas_address_index; static const uint8_t cyfral_address_count = 3; uint8_t cyfral_address[cyfral_address_count][4] = { {0x00, 0x00, 0x00, 0x00}, {0xBB, 0xBB, 0x7B, 0xBD}, {0x7B, 0xDE, 0x7B, 0xDE}}; uint8_t cyfral_address_index; uint8_t mode_index; // state initializer AppiButtonState() { mode_index = 0; dallas_address_index = 0; cyfral_address_index = 0; } }; // events class class AppiButtonEvent { public: // events enum static const event_t EventTypeTick = 0; static const event_t EventTypeKey = 1; // payload union { InputEvent input; } value; // event type event_t type; }; // our app derived from base AppTemplate class // with template variables class AppiButton : public AppTemplate { public: const GpioPin* red_led_record; const GpioPin* green_led_record; static const uint8_t modes_count = 4; AppTemplateMode* mode[modes_count]; void run(); void render(Canvas* canvas); void render_dallas_list(Canvas* canvas, AppiButtonState* state); void render_cyfral_list(Canvas* canvas, AppiButtonState* state); void blink_red(); void blink_green(); void increase_mode(); void decrease_mode(); void increase_dallas_address(); void decrease_dallas_address(); void increase_cyfral_address(); void decrease_cyfral_address(); void switch_to_mode(uint8_t mode_index); };