#include "lfrfid_app_scene_emulate.h" #include #include void LfRfidAppSceneEmulate::on_enter(LfRfidApp* app, bool /* need_restore */) { string_init(data_string); DOLPHIN_DEED(DolphinDeedRfidEmulate); const uint8_t* data = app->worker.key.get_data(); for(uint8_t i = 0; i < app->worker.key.get_type_data_count(); i++) { string_cat_printf(data_string, "%02X", data[i]); } auto popup = app->view_controller.get(); popup->set_header("Emulating", 89, 30, AlignCenter, AlignTop); if(strlen(app->worker.key.get_name())) { popup->set_text(app->worker.key.get_name(), 89, 43, AlignCenter, AlignTop); } else { popup->set_text(string_get_cstr(data_string), 89, 43, AlignCenter, AlignTop); } popup->set_icon(0, 3, &I_RFIDDolphinSend_97x61); app->view_controller.switch_to(); app->worker.start_emulate(); notification_message(app->notification, &sequence_blink_start_magenta); } bool LfRfidAppSceneEmulate::on_event(LfRfidApp* app, LfRfidApp::Event* event) { UNUSED(app); UNUSED(event); bool consumed = false; return consumed; } void LfRfidAppSceneEmulate::on_exit(LfRfidApp* app) { app->view_controller.get()->clean(); app->worker.stop_emulate(); string_clear(data_string); notification_message(app->notification, &sequence_blink_stop); }