#include "lfrfid_app_scene_delete_success.h" void LfRfidAppSceneDeleteSuccess::on_enter(LfRfidApp* app, bool need_restore) { auto popup = app->view_controller.get(); popup->set_icon(0, 2, &I_DolphinMafia_115x62); popup->set_text("Deleted", 83, 19, AlignLeft, AlignBottom); popup->set_context(app); popup->set_callback(LfRfidAppSceneDeleteSuccess::timeout_callback); popup->set_timeout(1500); popup->enable_timeout(); app->view_controller.switch_to(); } bool LfRfidAppSceneDeleteSuccess::on_event(LfRfidApp* app, LfRfidApp::Event* event) { bool consumed = false; if(event->type == LfRfidApp::EventType::Back) { app->scene_controller.search_and_switch_to_previous_scene( {LfRfidApp::SceneType::SelectKey}); consumed = true; } return consumed; } void LfRfidAppSceneDeleteSuccess::on_exit(LfRfidApp* app) { app->view_controller.get()->clean(); } void LfRfidAppSceneDeleteSuccess::timeout_callback(void* context) { LfRfidApp* app = static_cast(context); LfRfidApp::Event event; event.type = LfRfidApp::EventType::Back; app->view_controller.send_event(&event); }