#include #include #include #include #include #include #include #include #include "loading.h" struct Loading { View* view; }; typedef struct { IconAnimation* icon; } LoadingModel; static void loading_draw_callback(Canvas* canvas, void* _model) { LoadingModel* model = (LoadingModel*)_model; canvas_set_color(canvas, ColorWhite); canvas_draw_box(canvas, 0, 0, canvas_width(canvas), canvas_height(canvas)); canvas_set_color(canvas, ColorBlack); uint8_t x = canvas_width(canvas) / 2 - 24 / 2; uint8_t y = canvas_height(canvas) / 2 - 24 / 2; canvas_draw_icon(canvas, x, y, &A_Loading_24); canvas_draw_icon_animation(canvas, x, y, model->icon); } static bool loading_input_callback(InputEvent* event, void* context) { UNUSED(event); furi_assert(context); return true; } static void loading_enter_callback(void* context) { furi_assert(context); Loading* instance = context; LoadingModel* model = view_get_model(instance->view); /* using Loading View in conjunction with several * Stack View obligates to reassign * Update callback, as it can be rewritten */ view_tie_icon_animation(instance->view, model->icon); icon_animation_start(model->icon); view_commit_model(instance->view, false); } static void loading_exit_callback(void* context) { furi_assert(context); Loading* instance = context; LoadingModel* model = view_get_model(instance->view); icon_animation_stop(model->icon); view_commit_model(instance->view, false); } Loading* loading_alloc(void) { Loading* instance = malloc(sizeof(Loading)); instance->view = view_alloc(); view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(LoadingModel)); LoadingModel* model = view_get_model(instance->view); model->icon = icon_animation_alloc(&A_Loading_24); view_tie_icon_animation(instance->view, model->icon); view_commit_model(instance->view, false); view_set_context(instance->view, instance); view_set_draw_callback(instance->view, loading_draw_callback); view_set_input_callback(instance->view, loading_input_callback); view_set_enter_callback(instance->view, loading_enter_callback); view_set_exit_callback(instance->view, loading_exit_callback); return instance; } void loading_free(Loading* instance) { LoadingModel* model = view_get_model(instance->view); icon_animation_free(model->icon); view_commit_model(instance->view, false); furi_assert(instance); view_free(instance->view); free(instance); } View* loading_get_view(Loading* instance) { furi_assert(instance); furi_assert(instance->view); return instance->view; }