#include "flipper_v2.h" #include "minunit.h" #include typedef struct { uint8_t red; uint8_t green; uint8_t blue; } Rgb; static uint32_t rgb_final_state; static void rgb_clear(void* ctx, void* state) { Rgb* rgb = state; rgb->red = 0; rgb->green = 0; rgb->blue = 0; } static void rgb_commit(void* ctx, void* state) { Rgb* rgb = state; rgb_final_state = ((uint32_t)rgb->red) | (((uint32_t)rgb->green) << 8) | (((uint32_t)rgb->blue) << 16); } static void set_red_composer(void* ctx, void* state) { Rgb* rgb = state; uint8_t* red = ctx; rgb->red = *red; } void test_furi_value_composer() { Rgb rgb = {0, 0, 0}; ValueComposer composer; Rgb layer1_rgb = {0, 0, 0}; ValueMutex layer1_mutex; uint8_t layer2_red = 0; rgb_final_state = 0xdeadbeef; mu_check(init_composer(&composer, &rgb)); mu_check(init_mutex(&layer1_mutex, &layer1_rgb, sizeof(layer1_rgb))); perform_compose(&composer, rgb_clear, rgb_commit, NULL); mu_assert_int_eq(0xdeadbeef, rgb_final_state); ValueComposerHandle* layer1_handle = add_compose_layer(&composer, COPY_COMPOSE, &layer1_mutex, UiLayerNotify); mu_assert_pointers_not_eq(layer1_handle, NULL); // RGB state should be updated with the layer1 state perform_compose(&composer, rgb_clear, rgb_commit, NULL); mu_assert_int_eq(0x000000, rgb_final_state); layer2_red = 0xcc; ValueComposerHandle* layer2_handle = add_compose_layer(&composer, set_red_composer, &layer2_red, UiLayerAboveNotify); mu_assert_pointers_not_eq(layer2_handle, NULL); // RGB state should be updated with the layer1 and layer2 state, in order perform_compose(&composer, rgb_clear, rgb_commit, NULL); mu_assert_int_eq(0x0000cc, rgb_final_state); // Change layer1 state Rgb* state = acquire_mutex(&layer1_mutex, 0); mu_assert_pointers_not_eq(state, NULL); state->red = 0x12; state->green = 0x34; state->blue = 0x56; release_mutex(&layer1_mutex, state); // Nothing should happen, we need to trigger composition request first perform_compose(&composer, rgb_clear, rgb_commit, NULL); mu_assert_int_eq(0x0000cc, rgb_final_state); request_compose(layer1_handle); perform_compose(&composer, rgb_clear, rgb_commit, NULL); mu_assert_int_eq(0x5634cc, rgb_final_state); // Change layer2 state layer2_red = 0xff; // Nothing should happen, we need to trigger composition request first perform_compose(&composer, rgb_clear, rgb_commit, NULL); mu_assert_int_eq(0x5634cc, rgb_final_state); request_compose(layer2_handle); perform_compose(&composer, rgb_clear, rgb_commit, NULL); mu_assert_int_eq(0x5634ff, rgb_final_state); // Remove layer1 mu_check(remove_compose_layer(layer1_handle)); perform_compose(&composer, rgb_clear, rgb_commit, NULL); mu_assert_int_eq(0x0000ff, rgb_final_state); // Remove layer2 mu_check(remove_compose_layer(layer2_handle)); perform_compose(&composer, rgb_clear, rgb_commit, NULL); mu_assert_int_eq(0x000000, rgb_final_state); mu_check(delete_composer(&composer)); } static const uint32_t notify_value_0 = 0x12345678; static const uint32_t notify_value_1 = 0x11223344; static uint32_t pubsub_value = 0; void test_value_manager_handler(void* arg, void* ctx) { pubsub_value = *(uint32_t*)arg; } void test_furi_value_manager() { uint32_t value = 0; ValueManager managed; mu_check(init_managed(&managed, &value, sizeof(value))); pubsub_value = 0; PubSubItem* test_pubsub_item; test_pubsub_item = subscribe_pubsub(&managed.pubsub, test_value_manager_handler, 0); mu_assert_pointers_not_eq(test_pubsub_item, NULL); mu_check(write_managed(&managed, (void*)¬ify_value_0, sizeof(notify_value_0), 100)); mu_assert_int_eq(pubsub_value, notify_value_0); uint32_t* ptr = acquire_mutex(&managed.value, 100); mu_assert_pointers_not_eq(ptr, NULL); *ptr = notify_value_1; mu_check(commit_managed(&managed, ptr)); mu_assert_int_eq(pubsub_value, notify_value_1); mu_check(delete_managed(&managed)); }