#include "../lfrfid_i.h" void lfrfid_scene_select_key_on_enter(void* context) { LfRfid* app = context; if(lfrfid_load_key_from_file_select(app)) { scene_manager_next_scene(app->scene_manager, LfRfidSceneSavedKeyMenu); } else { scene_manager_previous_scene(app->scene_manager); } } bool lfrfid_scene_select_key_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); bool consumed = false; return consumed; } void lfrfid_scene_select_key_on_exit(void* context) { UNUSED(context); }