#include #include #include #include #include "../updater_i.h" #include "../views/updater_main.h" #include "updater_scene.h" static void sd_mount_callback(const void* message, void* context) { Updater* updater = context; const StorageEvent* new_event = message; switch(new_event->type) { case StorageEventTypeCardMount: view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventStartUpdate); break; case StorageEventTypeCardUnmount: view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventSdUnmounted); break; default: break; } } void updater_scene_main_on_enter(void* context) { Updater* updater = (Updater*)context; notification_message(updater->notification, &sequence_display_backlight_enforce_on); UpdaterMainView* main_view = updater->main_view; FuriPubSubSubscription* sub = furi_pubsub_subscribe(storage_get_pubsub(updater->storage), &sd_mount_callback, updater); updater_main_set_storage_pubsub(main_view, sub); /* FIXME: there's a misbehavior in storage subsystem. If we produce heavy load on it before it * fires an SD card event, it'll never do that until the load is lifted. Meanwhile SD card icon * will be missing from UI, however, /ext will be fully operational. So, until it's fixed, this * should remain commented out. */ // If (somehow) we started after SD card is mounted, initiate update immediately if(storage_sd_status(updater->storage) == FSE_OK) { view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventStartUpdate); } updater_main_set_view_dispatcher(main_view, updater->view_dispatcher); view_dispatcher_switch_to_view(updater->view_dispatcher, UpdaterViewMain); } static void updater_scene_cancel_update() { update_operation_disarm(); furi_hal_power_reset(); } bool updater_scene_main_on_event(void* context, SceneManagerEvent event) { Updater* updater = (Updater*)context; bool consumed = false; if(event.type == SceneManagerEventTypeTick) { if(!update_task_is_running(updater->update_task)) { if(updater->idle_ticks++ >= (UPDATE_DELAY_OPERATION_ERROR / UPDATER_APP_TICK)) { updater_scene_cancel_update(); } } else { updater->idle_ticks = 0; } } else if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case UpdaterCustomEventStartUpdate: case UpdaterCustomEventRetryUpdate: if(!update_task_is_running(updater->update_task) && (update_task_get_state(updater->update_task)->stage != UpdateTaskStageCompleted)) update_task_start(updater->update_task); consumed = true; break; case UpdaterCustomEventCancelUpdate: if(!update_task_is_running(updater->update_task)) { updater_scene_cancel_update(); } consumed = true; break; case UpdaterCustomEventSdUnmounted: // TODO: error out, stop worker (it's probably dead actually) break; default: break; } } return consumed; } void updater_scene_main_on_exit(void* context) { Updater* updater = (Updater*)context; notification_message(updater->notification, &sequence_display_backlight_enforce_auto); furi_pubsub_unsubscribe( storage_get_pubsub(updater->storage), updater_main_get_storage_pubsub(updater->main_view)); scene_manager_set_scene_state(updater->scene_manager, UpdaterSceneMain, 0); }