/** * @file infrared_app_remote_manager.h * Infrared: Remote manager class. * It holds remote, can load/save/rename remote, * add/remove/rename buttons. */ #pragma once #include "infrared_app_signal.h" #include #include #include #include #include #include /** Class to handle remote button */ class InfraredAppRemoteButton { /** Allow field access */ friend class InfraredAppRemoteManager; /** Name of signal */ std::string name; /** Signal data */ InfraredAppSignal signal; public: /** Initialize remote button * * @param name - button name * @param signal - signal to copy for remote button */ InfraredAppRemoteButton(const char* name, const InfraredAppSignal& signal) : name(name) , signal(signal) { } /** Initialize remote button * * @param name - button name * @param signal - signal to move for remote button */ InfraredAppRemoteButton(const char* name, InfraredAppSignal&& signal) : name(name) , signal(std::move(signal)) { } /** Deinitialize remote button */ ~InfraredAppRemoteButton() { } }; /** Class to handle remote */ class InfraredAppRemote { /** Allow field access */ friend class InfraredAppRemoteManager; /** Button container */ std::vector buttons; /** Name of remote */ std::string name; public: /** Initialize new remote * * @param name - new remote name */ InfraredAppRemote(const std::string& name) : name(name) { } }; /** Class to handle remote manager */ class InfraredAppRemoteManager { /** Remote instance. There can be 1 remote loaded at a time. */ std::unique_ptr remote; /** Make full name from remote name * * @param remote_name name of remote * @retval full name of remote on disk */ std::string make_full_name(const std::string& remote_name) const; public: /** Restriction to button name length. Buttons larger are ignored. */ static constexpr const uint32_t max_button_name_length = 22; /** Restriction to remote name length. Remotes larger are ignored. */ static constexpr const uint32_t max_remote_name_length = 22; /** Construct button from signal, and create remote * * @param button_name - name of button to create * @param signal - signal to create button from * @retval true for success, false otherwise * */ bool add_remote_with_button(const char* button_name, const InfraredAppSignal& signal); /** Add button to current remote * * @param button_name - name of button to create * @param signal - signal to create button from * @retval true for success, false otherwise * */ bool add_button(const char* button_name, const InfraredAppSignal& signal); /** Rename button in current remote * * @param index - index of button to rename * @param str - new button name */ bool rename_button(uint32_t index, const char* str); /** Rename current remote * * @param str - new remote name */ bool rename_remote(const char* str); /** Find vacant remote name. If suggested name is occupied, * incremented digit(2,3,4,etc) added to name and check repeated. * * @param name - suggested remote name * @retval garanteed free remote name, prefixed with suggested */ std::string find_vacant_remote_name(const std::string& name); /** Get button list * * @retval container of button names */ std::vector get_button_list() const; /** Get button name by index * * @param index - index of button to get name from * @retval button name */ std::string get_button_name(uint32_t index); /** Get remote name * * @retval remote name */ std::string get_remote_name(); /** Get number of buttons * * @retval number of buttons */ size_t get_number_of_buttons(); /** Get button's signal * * @param index - index of interested button * @retval signal */ const InfraredAppSignal& get_button_data(size_t index) const; /** Delete button * * @param index - index of interested button * @retval true if success, false otherwise */ bool delete_button(uint32_t index); /** Delete remote * * @retval true if success, false otherwise */ bool delete_remote(); /** Clean all loaded info in current remote */ void reset_remote(); /** Store current remote data on disk * * @retval true if success, false otherwise */ bool store(); /** Load data from disk into current remote * * @param name - name of remote to load * @retval true if success, false otherwise */ bool load(const std::string& name); };