#pragma once #include "view.h" #include "gui.h" #ifdef __cplusplus extern "C" { #endif /** * @brief ViewDispatcher view_port placement */ typedef enum { ViewDispatcherTypeNone, /**< Special layer for internal use only */ ViewDispatcherTypeWindow, /**< Main view_port layer, status bar is shown */ ViewDispatcherTypeFullscreen /**< Fullscreen view_port layer */ } ViewDispatcherType; typedef struct ViewDispatcher ViewDispatcher; /** * @brief Allocate ViewDispatcher * @return pointer to ViewDispatcher instance */ ViewDispatcher* view_dispatcher_alloc(); /** * @brief Free ViewDispatcher * @param view_dispatcher pointer to ViewDispatcher */ void view_dispatcher_free(ViewDispatcher* view_dispatcher); /** * @brief Add view to ViewDispatcher * @param view_dispatcher, ViewDispatcher instance * @param view_id View id to register * @param view View instance */ void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view); /** * @brief Remove view from ViewDispatcher * @param view_dispatcher ViewDispatcher instance * @param view_id View id to remove */ void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id); /** * @brief Switch to View * @param view_dispatcher ViewDispatcher instance * @param view_id View id to register */ void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id); /** * @brief Attach ViewDispatcher to GUI * @param view_dispatcher ViewDispatcher instance * @param gui GUI instance to attach to */ void view_dispatcher_attach_to_gui( ViewDispatcher* view_dispatcher, Gui* gui, ViewDispatcherType type); #ifdef __cplusplus } #endif