#pragma once #include "dolphin.h" #include "dolphin_state.h" #include "dolphin_views.h" #include #include #include #include #include #include #include #include typedef enum { DolphinEventTypeDeed, DolphinEventTypeSave, } DolphinEventType; typedef struct { DolphinEventType type; union { DolphinDeed deed; }; } DolphinEvent; struct Dolphin { // Internal message queue osMessageQueueId_t event_queue; // State DolphinState* state; // Menu ValueMutex* menu_vm; // Scene FuriThread* scene_thread; // GUI Gui* gui; ViewDispatcher* idle_view_dispatcher; View* idle_view_first_start; View* idle_view_main; View* idle_view_up; View* idle_view_down; View* idle_view_meta; View* view_hw_mismatch; View* view_lockmenu; ViewPort* lock_viewport; Icon* lock_icon; bool locked; uint8_t lock_count; }; // Temporary const IconName idle_scenes[] = {A_Wink_128x64, A_WatchingTV_128x64}; Dolphin* dolphin_alloc(); void dolphin_free(Dolphin* dolphin); /* Save Dolphin state (write to permanent memory) * Thread safe */ void dolphin_save(Dolphin* dolphin);