#include #include #include "flipper.h" #include "log.h" /* Test: creating and killing task 1. create task 2. delay 10 ms 3. kill task 4. check that value changes 5. delay 2 ms 6. check that value stay unchanged */ void create_kill_app(void* p) { // this app simply increase counter uint8_t* counter = (uint8_t*)p; while(1) { *counter = *counter + 1; delay(1); } } bool test_furi_ac_create_kill() { uint8_t counter = 0; uint8_t value_a = counter; FuriApp* widget = furiac_start(create_kill_app, "create_kill_app", (void*)&counter); if(widget == NULL) { printf("create widget fail\n"); return false; } delay(10); if(!furiac_kill(widget)) { printf("kill widget fail\n"); return false; } if(value_a == counter) { printf("counter unchanged\n"); return false; } value_a = counter; delay(10); if(value_a != counter) { printf("counter changes after kill (counter = %d vs %d)\n", value_a, counter); return false; } return true; } /* Test: switch between tasks 1. init s 2. create task A, add 'A" to sequence' 3. switch to task B, add 'B' to sequence 4. exit from task B -> switch to A and add 'A' to sequence 5. cleanup: exit from task A 6. check sequence */ #define TEST_SWITCH_CONTEXT_SEQ_SIZE 8 typedef struct { char sequence[TEST_SWITCH_CONTEXT_SEQ_SIZE]; size_t count; } TestSwitchSequence; void task_a(void*); void task_b(void*); void task_a(void* p) { // simply starts, add 'A' letter to sequence and switch // if sequence counter = 0, call task B, exit otherwise TestSwitchSequence* seq = (TestSwitchSequence*)p; seq->sequence[seq->count] = 'A'; seq->count++; if(seq->count == 1) { furiac_switch(task_b, "task B", p); // if switch unsuccessfull, this code will executed seq->sequence[seq->count] = 'x'; seq->count++; } else { // add '/' symbol on exit seq->sequence[seq->count] = '/'; seq->count++; furiac_exit(NULL); } } // application simply add 'B' end exit void task_b(void* p) { TestSwitchSequence* seq = (TestSwitchSequence*)p; seq->sequence[seq->count] = 'B'; seq->count++; furiac_exit(p); } bool test_furi_ac_switch_exit() { // init sequence TestSwitchSequence seq; seq.count = 0; furiac_start(task_a, "task A", (void*)&seq); // TODO how to check that all child task ends? delay(10); // wait while task do its work seq.sequence[seq.count] = '\0'; if(strcmp(seq.sequence, "ABA/") != 0) { printf("wrong sequence: %s\n", seq.sequence); return false; } return true; }