#include "widget.h" #include "widget_i.h" #include #include #include "gui.h" #include "gui_i.h" struct Widget { void* gui; bool is_enabled; WidgetDrawCallback draw_callback; void* draw_callback_context; WidgetInputCallback input_callback; void* input_callback_context; }; Widget* widget_alloc(WidgetDrawCallback callback, void* callback_context) { Widget* widget = furi_alloc(sizeof(Widget)); widget->is_enabled = true; return widget; } void widget_free(Widget* widget) { assert(widget); assert(widget->gui == NULL); free(widget); } void widget_enabled_set(Widget* widget, bool enabled) { assert(widget); widget->is_enabled = enabled; widget_update(widget); } bool widget_is_enabled(Widget* widget) { assert(widget); return widget->is_enabled; } void widget_draw_callback_set(Widget* widget, WidgetDrawCallback callback, void* context) { assert(widget); widget->draw_callback = callback; widget->draw_callback_context = context; } void widget_input_callback_set(Widget* widget, WidgetInputCallback callback, void* context) { assert(widget); widget->input_callback = callback; widget->input_callback_context = context; } void widget_update(Widget* widget) { assert(widget); if(widget->gui) gui_update(widget->gui); } void widget_gui_set(Widget* widget, GUI* gui) { assert(widget); assert(gui); widget->gui = gui; } void widget_draw(Widget* widget, Canvas* canvas) { assert(widget); assert(canvas); assert(widget->gui); if(widget->draw_callback) widget->draw_callback(canvas, widget->draw_callback_context); } void widget_input(Widget* widget, InputEvent* event) { assert(widget); assert(event); assert(widget->gui); if(widget->input_callback) widget->input_callback(event, widget->input_callback_context); }