#pragma once #include "flipper.h" /* == Value composer == */ typedef void(ValueComposerCallback)(void* ctx, void* state); void COPY_COMPOSE(void* ctx, void* state) { read_mutex((ValueMutex*)ctx, state, 0); } typedef enum { UiLayerBelowNotify UiLayerNotify, UiLayerAboveNotify } UiLayer; ValueComposerHandle* add_compose_layer( ValueComposer* composer, ValueComposerCallback cb, void* ctx, uint32_t layer ); bool remove_compose_layer(ValueComposerHandle* handle); void request_compose(ValueComposerHandle* handle); // See [LED](LED-API) or [Display](Display-API) API for examples. /* == ValueManager == More complicated concept is ValueManager. It is like ValueMutex, but user can subscribe to value updates. First of all you can use value and pubsub part as showing above: aquire/release mutex, read value, subscribe/unsubscribe pubsub. There are two specific methods for ValueManager: write_managed, commit_managed */ typedef struct { ValueMutex value; PubSub pubsub; } ValueManager; /* acquire value, changes it and send notify with current value. */ bool write_managed(ValueManager* managed, void* data, size_t len, uint32_t timeout); /* commit_managed works as `release_mutex` but send notify with current value. */ bool commit_managed(ValueManager* managed, void* value);