#include "elements.h" void elements_scrollbar(Canvas* canvas, uint8_t pos, uint8_t total) { uint8_t width = canvas_width(canvas); uint8_t height = canvas_height(canvas); // prevent overflows canvas_set_color(canvas, ColorWhite); canvas_draw_box(canvas, width - 3, 0, 3, height); // dot line canvas_set_color(canvas, ColorBlack); for(uint8_t i = 0; i < height; i += 2) { canvas_draw_dot(canvas, width - 2, i); } // Position block if(total) { uint8_t block_h = ((float)height) / total; canvas_draw_box(canvas, width - 3, block_h * pos, 3, block_h); } } void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) { canvas_draw_line(canvas, x + 2, y, x + width - 2, y); canvas_draw_line(canvas, x + 1, y + height - 1, x + width, y + height - 1); canvas_draw_line(canvas, x + 2, y + height, x + width - 1, y + height); canvas_draw_line(canvas, x, y + 2, x, y + height - 2); canvas_draw_line(canvas, x + width - 1, y + 1, x + width - 1, y + height - 2); canvas_draw_line(canvas, x + width, y + 2, x + width, y + height - 2); canvas_draw_dot(canvas, x + 1, y + 1); }