#include "icon_element.h" IconElement::IconElement() { } IconElement::~IconElement() { } void IconElement::draw(Canvas* canvas) { if(icon != NULL) { canvas_draw_icon(canvas, x, y, icon); } } bool IconElement::input(InputEvent* event) { return false; } void IconElement::set_icon(uint8_t _x, uint8_t _y, const Icon* _icon) { lock_model(); icon = _icon; x = _x; y = _y; unlock_model(true); }