#include "../lfrfid_i.h" void lfrfid_scene_read_success_on_enter(void* context) { LfRfid* app = context; Widget* widget = app->widget; string_t tmp_string; string_init(tmp_string); widget_add_button_element(widget, GuiButtonTypeLeft, "Retry", lfrfid_widget_callback, app); widget_add_button_element(widget, GuiButtonTypeRight, "More", lfrfid_widget_callback, app); string_printf( tmp_string, "%s[%s]", protocol_dict_get_name(app->dict, app->protocol_id), protocol_dict_get_manufacturer(app->dict, app->protocol_id)); widget_add_string_element( widget, 0, 2, AlignLeft, AlignTop, FontPrimary, string_get_cstr(tmp_string)); string_reset(tmp_string); size_t size = protocol_dict_get_data_size(app->dict, app->protocol_id); uint8_t* data = (uint8_t*)malloc(size); protocol_dict_get_data(app->dict, app->protocol_id, data, size); for(uint8_t i = 0; i < size; i++) { if(i != 0) { string_cat_printf(tmp_string, " "); } if(i >= 9) { string_cat_printf(tmp_string, "..."); break; } else { string_cat_printf(tmp_string, "%02X", data[i]); } } free(data); string_t render_data; string_init(render_data); protocol_dict_render_brief_data(app->dict, render_data, app->protocol_id); string_cat_printf(tmp_string, "\r\n%s", string_get_cstr(render_data)); string_clear(render_data); widget_add_string_element( widget, 0, 16, AlignLeft, AlignTop, FontSecondary, string_get_cstr(tmp_string)); notification_message_block(app->notifications, &sequence_set_green_255); view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget); string_clear(tmp_string); } bool lfrfid_scene_read_success_on_event(void* context, SceneManagerEvent event) { LfRfid* app = context; SceneManager* scene_manager = app->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeBack) { scene_manager_next_scene(scene_manager, LfRfidSceneExitConfirm); consumed = true; } else if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == GuiButtonTypeLeft) { scene_manager_next_scene(scene_manager, LfRfidSceneRetryConfirm); } else if(event.event == GuiButtonTypeRight) { scene_manager_next_scene(scene_manager, LfRfidSceneReadKeyMenu); } } return consumed; } void lfrfid_scene_read_success_on_exit(void* context) { LfRfid* app = context; notification_message_block(app->notifications, &sequence_reset_green); widget_reset(app->widget); }