#include #include #include typedef enum { EventTypeTick, EventTypeKey, } EventType; typedef struct { union { InputEvent input; } value; EventType type; } AppEvent; typedef struct { } State; static void input_callback(InputEvent* input_event, void* ctx) { osMessageQueueId_t event_queue = ctx; AppEvent event; event.type = EventTypeKey; event.value.input = *input_event; osMessageQueuePut(event_queue, &event, 0, osWaitForever); } static void render_callback(Canvas* canvas, void* ctx) { State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25); /* char level[20]; uint32_t current_level = dolphin_state_get_level(dolphin->state); uint32_t prev_cap = dolphin_state_xp_to_levelup(dolphin->state, current_level - 1, false); uint32_t exp = (dolphin_state_xp_to_levelup(dolphin->state, current_level, true) * 63) / (dolphin_state_xp_to_levelup(dolphin->state, current_level, false) - prev_cap); */ canvas_clear(canvas); // multipass canvas_draw_icon_name(canvas, 0, 0, I_PassportLeft_6x47); canvas_draw_icon_name(canvas, 0, 47, I_PassportBottom_128x17); canvas_draw_line(canvas, 6, 0, 125, 0); canvas_draw_line(canvas, 127, 2, 127, 47); canvas_draw_dot(canvas, 126, 1); //portrait frame canvas_draw_line(canvas, 9, 6, 9, 53); canvas_draw_line(canvas, 10, 5, 52, 5); canvas_draw_line(canvas, 55, 8, 55, 53); canvas_draw_line(canvas, 10, 54, 54, 54); canvas_draw_line(canvas, 53, 5, 55, 7); // portrait canvas_draw_icon_name(canvas, 14, 11, I_DolphinOkay_41x43); canvas_draw_line(canvas, 59, 18, 124, 18); canvas_draw_line(canvas, 59, 31, 124, 31); canvas_draw_line(canvas, 59, 44, 124, 44); canvas_draw_str(canvas, 59, 15, api_hal_version_get_name_ptr()); canvas_draw_str(canvas, 59, 28, "Mood: OK"); /* snprintf(level, 20, "Level: %ld", current_level); canvas_draw_str(canvas, 59, 41, level); canvas_set_color(canvas, ColorWhite); canvas_draw_box(canvas, 123 - exp, 48, exp + 1, 6); canvas_set_color(canvas, ColorBlack); canvas_draw_line(canvas, 123 - exp, 48, 123 - exp, 54); */ release_mutex((ValueMutex*)ctx, state); } int32_t passport(void* p) { State _state; ValueMutex state_mutex; osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(AppEvent), NULL); furi_check(event_queue); if(!init_mutex(&state_mutex, &_state, sizeof(State))) { printf("cannot create mutex\r\n"); return 0; } ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, render_callback, &state_mutex); view_port_input_callback_set(view_port, input_callback, event_queue); Gui* gui = furi_record_open("gui"); gui_add_view_port(gui, view_port, GuiLayerFullscreen); AppEvent event; while(1) { State* state = (State*)acquire_mutex_block(&state_mutex); osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 25); if(event_status == osOK) { if(event.type == EventTypeKey && event.value.input.type == InputTypeShort) { release_mutex(&state_mutex, state); break; } } view_port_update(view_port); release_mutex(&state_mutex, state); } gui_remove_view_port(gui, view_port); view_port_free(view_port); furi_record_close("gui"); delete_mutex(&state_mutex); osMessageQueueDelete(event_queue); return 0; }