#include "bad_usb_app_i.h" #include #include #include static bool bad_usb_app_custom_event_callback(void* context, uint32_t event) { furi_assert(context); BadUsbApp* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool bad_usb_app_back_event_callback(void* context) { furi_assert(context); BadUsbApp* app = context; return scene_manager_handle_back_event(app->scene_manager); } static void bad_usb_app_tick_event_callback(void* context) { furi_assert(context); BadUsbApp* app = context; scene_manager_handle_tick_event(app->scene_manager); } static bool bad_usb_check_assets() { Storage* fs_api = furi_record_open("storage"); File* dir = storage_file_alloc(fs_api); bool ret = false; if(storage_dir_open(dir, BAD_USB_APP_PATH_FOLDER)) { ret = true; } storage_dir_close(dir); storage_file_free(dir); furi_record_close("storage"); return ret; } BadUsbApp* bad_usb_app_alloc() { BadUsbApp* app = furi_alloc(sizeof(BadUsbApp)); app->gui = furi_record_open("gui"); app->notifications = furi_record_open("notification"); app->dialogs = furi_record_open("dialogs"); app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&bad_usb_scene_handlers, app); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_tick_event_callback( app->view_dispatcher, bad_usb_app_tick_event_callback, 500); view_dispatcher_set_custom_event_callback( app->view_dispatcher, bad_usb_app_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, bad_usb_app_back_event_callback); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); // Custom Widget app->widget = widget_alloc(); view_dispatcher_add_view( app->view_dispatcher, BadUsbAppViewError, widget_get_view(app->widget)); app->bad_usb_view = bad_usb_alloc(); view_dispatcher_add_view( app->view_dispatcher, BadUsbAppViewWork, bad_usb_get_view(app->bad_usb_view)); if(bad_usb_check_assets()) { scene_manager_next_scene(app->scene_manager, BadUsbSceneFileSelect); } else { scene_manager_next_scene(app->scene_manager, BadUsbSceneError); } return app; } void bad_usb_app_free(BadUsbApp* app) { furi_assert(app); // Views view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewFileSelect); view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewWork); bad_usb_free(app->bad_usb_view); // Custom Widget view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewError); widget_free(app->widget); // View dispatcher view_dispatcher_free(app->view_dispatcher); scene_manager_free(app->scene_manager); // Close records furi_record_close("gui"); furi_record_close("notification"); furi_record_close("dialogs"); free(app); } int32_t bad_usb_app(void* p) { FuriHalUsbInterface* usb_mode_prev = furi_hal_usb_get_config(); furi_hal_usb_set_config(&usb_hid); BadUsbApp* bad_usb_app = bad_usb_app_alloc(); view_dispatcher_run(bad_usb_app->view_dispatcher); furi_hal_usb_set_config(usb_mode_prev); bad_usb_app_free(bad_usb_app); return 0; }