#include "../desktop_i.h" #define SCENE_EXIT_EVENT (0U) void desktop_scene_ok_callback(void* context) { Desktop* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, SCENE_EXIT_EVENT); } void desktop_scene_pinsetup_on_enter(void* context) { Desktop* app = context; CodeInput* code_input = app->code_input; code_input_set_result_callback( code_input, desktop_scene_ok_callback, NULL, app, app->settings.pincode.data, &app->settings.pincode.length, true); view_dispatcher_switch_to_view(app->view_dispatcher, DesktopViewPinSetup); } bool desktop_scene_pinsetup_on_event(void* context, SceneManagerEvent event) { Desktop* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case SCENE_EXIT_EVENT: scene_manager_previous_scene(app->scene_manager); consumed = true; break; default: consumed = true; break; } } return consumed; } void desktop_scene_pinsetup_on_exit(void* context) { Desktop* app = context; SAVE_DESKTOP_SETTINGS(&app->settings); code_input_set_result_callback(app->code_input, NULL, NULL, NULL, NULL, NULL, 0); code_input_set_header_text(app->code_input, ""); }