#include #include #include #include #include #include #include "desktop_view_pin_input.h" #include "../desktop_settings/desktop_settings.h" #define NO_ACTIVITY_TIMEOUT 15000 #define PIN_CELL_WIDTH 13 #define DEFAULT_PIN_X 64 #define DEFAULT_PIN_Y 32 struct DesktopViewPinInput { View* view; DesktopViewPinInputCallback back_callback; DesktopViewPinInputCallback timeout_callback; DesktopViewPinInputDoneCallback done_callback; void* context; TimerHandle_t timer; }; typedef struct { PinCode pin; bool pin_hidden; bool locked_input; uint8_t pin_x; uint8_t pin_y; const char* primary_str; uint8_t primary_str_x; uint8_t primary_str_y; const char* secondary_str; uint8_t secondary_str_x; uint8_t secondary_str_y; const char* button_label; } DesktopViewPinInputModel; static bool desktop_view_pin_input_input(InputEvent* event, void* context) { furi_assert(event); furi_assert(context); DesktopViewPinInput* pin_input = context; DesktopViewPinInputModel* model = view_get_model(pin_input->view); bool call_back_callback = false; bool call_done_callback = false; PinCode pin_code = {0}; if(event->type == InputTypeShort) { switch(event->key) { case InputKeyRight: case InputKeyLeft: case InputKeyDown: case InputKeyUp: if(!model->locked_input) { if(model->pin.length < MAX_PIN_SIZE) { model->pin.data[model->pin.length++] = event->key; } } break; case InputKeyOk: if(model->pin.length >= MIN_PIN_SIZE) { call_done_callback = true; pin_code = model->pin; } break; case InputKeyBack: if(!model->locked_input) { if(model->pin.length > 0) { model->pin.length = 0; } else { call_back_callback = true; } } break; default: furi_assert(0); break; } } view_commit_model(pin_input->view, true); if(call_done_callback && pin_input->done_callback) { pin_input->done_callback(&pin_code, pin_input->context); } else if(call_back_callback && pin_input->back_callback) { pin_input->back_callback(pin_input->context); } xTimerStart(pin_input->timer, 0); return true; } static void desktop_view_pin_input_draw_cells(Canvas* canvas, DesktopViewPinInputModel* model) { furi_assert(canvas); furi_assert(model); uint8_t draw_pin_size = MAX(4, model->pin.length + 1); if(model->locked_input || (model->pin.length == MAX_PIN_SIZE)) { draw_pin_size = model->pin.length; } uint8_t x = model->pin_x - (draw_pin_size * (PIN_CELL_WIDTH - 1)) / 2; uint8_t y = model->pin_y - (PIN_CELL_WIDTH / 2); for(int i = 0; i < draw_pin_size; ++i) { canvas_draw_frame(canvas, x, y, PIN_CELL_WIDTH, PIN_CELL_WIDTH); if(i < model->pin.length) { if(model->pin_hidden) { canvas_draw_icon(canvas, x + 3, y + 3, &I_Pin_star_7x7); } else { switch(model->pin.data[i]) { case InputKeyDown: canvas_draw_icon(canvas, x + 3, y + 2, &I_Pin_arrow_down_7x9); break; case InputKeyUp: canvas_draw_icon(canvas, x + 3, y + 2, &I_Pin_arrow_up7x9); break; case InputKeyLeft: canvas_draw_icon(canvas, x + 2, y + 3, &I_Pin_arrow_left_9x7); break; case InputKeyRight: canvas_draw_icon(canvas, x + 2, y + 3, &I_Pin_arrow_right_9x7); break; default: furi_assert(0); break; } } } else if(i == model->pin.length) { canvas_draw_icon(canvas, x + 4, y + PIN_CELL_WIDTH + 1, &I_Pin_pointer_5x3); } x += PIN_CELL_WIDTH - 1; } } static void desktop_view_pin_input_draw(Canvas* canvas, void* context) { furi_assert(canvas); furi_assert(context); canvas_set_font(canvas, FontSecondary); DesktopViewPinInputModel* model = context; desktop_view_pin_input_draw_cells(canvas, model); if((model->pin.length > 0) && !model->locked_input) { canvas_draw_icon(canvas, 4, 53, &I_Pin_back_full_40x8); } if(model->button_label && ((model->pin.length >= MIN_PIN_SIZE) || model->locked_input)) { elements_button_center(canvas, model->button_label); } if(model->primary_str) { canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, model->primary_str_x, model->primary_str_y, model->primary_str); canvas_set_font(canvas, FontSecondary); } if(model->secondary_str) { canvas_set_font(canvas, FontSecondary); canvas_draw_str( canvas, model->secondary_str_x, model->secondary_str_y, model->secondary_str); } } void desktop_view_pin_input_timer_callback(TimerHandle_t timer) { DesktopViewPinInput* pin_input = pvTimerGetTimerID(timer); if(pin_input->timeout_callback) { pin_input->timeout_callback(pin_input->context); } } static void desktop_view_pin_input_enter(void* context) { DesktopViewPinInput* pin_input = context; xTimerStart(pin_input->timer, portMAX_DELAY); } static void desktop_view_pin_input_exit(void* context) { DesktopViewPinInput* pin_input = context; xTimerStop(pin_input->timer, portMAX_DELAY); } DesktopViewPinInput* desktop_view_pin_input_alloc(void) { DesktopViewPinInput* pin_input = malloc(sizeof(DesktopViewPinInput)); pin_input->view = view_alloc(); view_allocate_model(pin_input->view, ViewModelTypeLocking, sizeof(DesktopViewPinInputModel)); view_set_context(pin_input->view, pin_input); view_set_draw_callback(pin_input->view, desktop_view_pin_input_draw); view_set_input_callback(pin_input->view, desktop_view_pin_input_input); pin_input->timer = xTimerCreate( NULL, pdMS_TO_TICKS(NO_ACTIVITY_TIMEOUT), pdFALSE, pin_input, desktop_view_pin_input_timer_callback); view_set_enter_callback(pin_input->view, desktop_view_pin_input_enter); view_set_exit_callback(pin_input->view, desktop_view_pin_input_exit); DesktopViewPinInputModel* model = view_get_model(pin_input->view); model->pin_x = DEFAULT_PIN_X; model->pin_y = DEFAULT_PIN_Y; model->pin.length = 0; view_commit_model(pin_input->view, false); return pin_input; } void desktop_view_pin_input_free(DesktopViewPinInput* pin_input) { furi_assert(pin_input); xTimerStop(pin_input->timer, portMAX_DELAY); while(xTimerIsTimerActive(pin_input->timer)) { furi_hal_delay_ms(1); } xTimerDelete(pin_input->timer, portMAX_DELAY); view_free(pin_input->view); free(pin_input); } void desktop_view_pin_input_lock_input(DesktopViewPinInput* pin_input) { furi_assert(pin_input); DesktopViewPinInputModel* model = view_get_model(pin_input->view); model->locked_input = true; view_commit_model(pin_input->view, true); } void desktop_view_pin_input_unlock_input(DesktopViewPinInput* pin_input) { furi_assert(pin_input); DesktopViewPinInputModel* model = view_get_model(pin_input->view); model->locked_input = false; view_commit_model(pin_input->view, true); } void desktop_view_pin_input_set_pin(DesktopViewPinInput* pin_input, const PinCode* pin) { furi_assert(pin_input); furi_assert(pin); DesktopViewPinInputModel* model = view_get_model(pin_input->view); model->pin = *pin; view_commit_model(pin_input->view, true); } void desktop_view_pin_input_reset_pin(DesktopViewPinInput* pin_input) { furi_assert(pin_input); DesktopViewPinInputModel* model = view_get_model(pin_input->view); model->pin.length = 0; view_commit_model(pin_input->view, true); } void desktop_view_pin_input_hide_pin(DesktopViewPinInput* pin_input, bool pin_hidden) { furi_assert(pin_input); DesktopViewPinInputModel* model = view_get_model(pin_input->view); model->pin_hidden = pin_hidden; view_commit_model(pin_input->view, true); } void desktop_view_pin_input_set_label_button(DesktopViewPinInput* pin_input, const char* label) { furi_assert(pin_input); DesktopViewPinInputModel* model = view_get_model(pin_input->view); model->button_label = label; view_commit_model(pin_input->view, true); } void desktop_view_pin_input_set_label_primary( DesktopViewPinInput* pin_input, uint8_t x, uint8_t y, const char* label) { furi_assert(pin_input); DesktopViewPinInputModel* model = view_get_model(pin_input->view); model->primary_str = label; model->primary_str_x = x; model->primary_str_y = y; view_commit_model(pin_input->view, true); } void desktop_view_pin_input_set_label_secondary( DesktopViewPinInput* pin_input, uint8_t x, uint8_t y, const char* label) { furi_assert(pin_input); DesktopViewPinInputModel* model = view_get_model(pin_input->view); model->secondary_str = label; model->secondary_str_x = x; model->secondary_str_y = y; view_commit_model(pin_input->view, true); } void desktop_view_pin_input_set_pin_position(DesktopViewPinInput* pin_input, uint8_t x, uint8_t y) { furi_assert(pin_input); DesktopViewPinInputModel* model = view_get_model(pin_input->view); model->pin_x = x; model->pin_y = y; view_commit_model(pin_input->view, true); } void desktop_view_pin_input_set_context(DesktopViewPinInput* pin_input, void* context) { furi_assert(pin_input); pin_input->context = context; } void desktop_view_pin_input_set_timeout_callback( DesktopViewPinInput* pin_input, DesktopViewPinInputCallback callback) { furi_assert(pin_input); pin_input->timeout_callback = callback; } void desktop_view_pin_input_set_back_callback( DesktopViewPinInput* pin_input, DesktopViewPinInputCallback callback) { furi_assert(pin_input); pin_input->back_callback = callback; } void desktop_view_pin_input_set_done_callback( DesktopViewPinInput* pin_input, DesktopViewPinInputDoneCallback callback) { furi_assert(pin_input); pin_input->done_callback = callback; } View* desktop_view_pin_input_get_view(DesktopViewPinInput* pin_input) { furi_assert(pin_input); return pin_input->view; }