#include "scenes/updater_scene.h" #include "updater_i.h" #include #include #include #include #include #include static bool updater_custom_event_callback(void* context, uint32_t event) { furi_assert(context); Updater* updater = (Updater*)context; return scene_manager_handle_custom_event(updater->scene_manager, event); } static void updater_tick_event_callback(void* context) { furi_assert(context); Updater* app = context; scene_manager_handle_tick_event(app->scene_manager); } static bool updater_back_event_callback(void* context) { furi_assert(context); Updater* updater = (Updater*)context; return scene_manager_handle_back_event(updater->scene_manager); } static void status_update_cb( const char* message, const uint8_t progress, const uint8_t idx_stage, const uint8_t total_stages, bool failed, void* context) { UpdaterMainView* main_view = context; updater_main_model_set_state(main_view, message, progress, idx_stage, total_stages, failed); } Updater* updater_alloc(const char* arg) { Updater* updater = malloc(sizeof(Updater)); if(arg) { string_init_set_str(updater->startup_arg, arg); string_replace_str(updater->startup_arg, "/any/", "/ext/"); } else { string_init(updater->startup_arg); } updater->storage = furi_record_open("storage"); updater->gui = furi_record_open("gui"); updater->view_dispatcher = view_dispatcher_alloc(); updater->scene_manager = scene_manager_alloc(&updater_scene_handlers, updater); view_dispatcher_enable_queue(updater->view_dispatcher); view_dispatcher_set_event_callback_context(updater->view_dispatcher, updater); view_dispatcher_set_custom_event_callback( updater->view_dispatcher, updater_custom_event_callback); view_dispatcher_set_navigation_event_callback( updater->view_dispatcher, updater_back_event_callback); view_dispatcher_set_tick_event_callback( updater->view_dispatcher, updater_tick_event_callback, UPDATER_APP_TICK); view_dispatcher_attach_to_gui( updater->view_dispatcher, updater->gui, arg ? ViewDispatcherTypeFullscreen : ViewDispatcherTypeWindow); updater->main_view = updater_main_alloc(); view_dispatcher_add_view( updater->view_dispatcher, UpdaterViewMain, updater_main_get_view(updater->main_view)); #ifndef FURI_RAM_EXEC updater->widget = widget_alloc(); view_dispatcher_add_view( updater->view_dispatcher, UpdaterViewWidget, widget_get_view(updater->widget)); #endif #ifdef FURI_RAM_EXEC if(true) { #else if(!arg) { #endif updater->update_task = update_task_alloc(); update_task_set_progress_cb(updater->update_task, status_update_cb, updater->main_view); scene_manager_next_scene(updater->scene_manager, UpdaterSceneMain); } else { #ifndef FURI_RAM_EXEC scene_manager_next_scene(updater->scene_manager, UpdaterSceneLoadCfg); #endif } return updater; } void updater_free(Updater* updater) { furi_assert(updater); string_clear(updater->startup_arg); if(updater->update_task) { update_task_set_progress_cb(updater->update_task, NULL, NULL); update_task_free(updater->update_task); } view_dispatcher_remove_view(updater->view_dispatcher, UpdaterViewMain); updater_main_free(updater->main_view); #ifndef FURI_RAM_EXEC view_dispatcher_remove_view(updater->view_dispatcher, UpdaterViewWidget); widget_free(updater->widget); #endif view_dispatcher_free(updater->view_dispatcher); scene_manager_free(updater->scene_manager); furi_record_close("gui"); furi_record_close("storage"); free(updater); } int32_t updater_srv(void* p) { const char* cfgpath = p; Updater* updater = updater_alloc(cfgpath); view_dispatcher_run(updater->view_dispatcher); updater_free(updater); return 0; }