#include #include "dolphin_scene/dolphin_scene.h" void dolphin_scene_redraw(Canvas* canvas, void* ctx) { furi_assert(canvas); furi_assert(ctx); SceneState* state = (SceneState*)acquire_mutex((ValueMutex*)ctx, 25); if(state == NULL) return; // redraw fail uint32_t t = xTaskGetTickCount(); canvas_clear(canvas); dolphin_scene_render(state, canvas, t); dolphin_scene_render_dolphin_state(state, canvas); release_mutex((ValueMutex*)ctx, state); } void dolphin_scene_handle_input(SceneState* state, InputEvent* input) { // printf("[kb] event: %02x %s\n", input->key, input->state ? "pressed" : "released"); dolphin_scene_handle_user_input(state, input); } void dolphin_scene_tick_handler(SceneState* state, uint32_t t, uint32_t dt) { // printf("t: %d, dt: %d\n", t, dt); dolphin_scene_coordinates(state, dt); dolphin_scene_update_dolphin_state(state, t, dt); }