#include "../ibutton_i.h" #include enum SubmenuIndex { SubmenuIndexEmulate, SubmenuIndexWrite, SubmenuIndexEdit, SubmenuIndexDelete, SubmenuIndexInfo, }; void ibutton_scene_saved_key_menu_submenu_callback(void* context, uint32_t index) { iButton* ibutton = context; view_dispatcher_send_custom_event(ibutton->view_dispatcher, index); } void ibutton_scene_saved_key_menu_on_enter(void* context) { iButton* ibutton = context; Submenu* submenu = ibutton->submenu; submenu_add_item( submenu, "Emulate", SubmenuIndexEmulate, ibutton_scene_saved_key_menu_submenu_callback, ibutton); if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) { submenu_add_item( submenu, "Write", SubmenuIndexWrite, ibutton_scene_saved_key_menu_submenu_callback, ibutton); } submenu_add_item( submenu, "Edit", SubmenuIndexEdit, ibutton_scene_saved_key_menu_submenu_callback, ibutton); submenu_add_item( submenu, "Delete", SubmenuIndexDelete, ibutton_scene_saved_key_menu_submenu_callback, ibutton); submenu_add_item( submenu, "Info", SubmenuIndexInfo, ibutton_scene_saved_key_menu_submenu_callback, ibutton); submenu_set_selected_item( submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneSavedKeyMenu)); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu); } bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { scene_manager_set_scene_state( ibutton->scene_manager, iButtonSceneSavedKeyMenu, event.event); consumed = true; if(event.event == SubmenuIndexEmulate) { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate); DOLPHIN_DEED(DolphinDeedIbuttonEmulate); } else if(event.event == SubmenuIndexWrite) { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite); } else if(event.event == SubmenuIndexEdit) { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue); } else if(event.event == SubmenuIndexDelete) { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneDeleteConfirm); } else if(event.event == SubmenuIndexInfo) { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneInfo); } } return consumed; } void ibutton_scene_saved_key_menu_on_exit(void* context) { iButton* ibutton = context; submenu_reset(ibutton->submenu); }