#include "../ibutton_i.h" #include void ibutton_scene_rpc_on_enter(void* context) { iButton* ibutton = context; Widget* widget = ibutton->widget; widget_add_text_box_element( widget, 0, 0, 128, 28, AlignCenter, AlignCenter, "RPC mode", false); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget); notification_message(ibutton->notifications, &sequence_display_backlight_on); } bool ibutton_scene_rpc_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); iButton* ibutton = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == iButtonCustomEventRpcExit) { view_dispatcher_stop(ibutton->view_dispatcher); } } return consumed; } void ibutton_scene_rpc_on_exit(void* context) { iButton* ibutton = context; widget_reset(ibutton->widget); }