#include "../subghz_i.h" #include #include "file-worker.h" #define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL) void subghz_scene_save_name_text_input_callback(void* context) { SubGhz* subghz = context; view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT); } const void subghz_scene_save_name_on_enter(void* context) { SubGhz* subghz = context; // Setup view TextInput* text_input = subghz->text_input; bool dev_name_empty = false; set_random_name(subghz->text_store, sizeof(subghz->text_store)); dev_name_empty = true; text_input_set_header_text(text_input, "Name the KEY"); text_input_set_result_callback( text_input, subghz_scene_save_name_text_input_callback, subghz, subghz->text_store, 22, //Max len name dev_name_empty); view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTextInput); } const bool subghz_scene_save_name_on_event(void* context, SceneManagerEvent event) { SubGhz* subghz = context; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SCENE_SAVE_NAME_CUSTOM_EVENT) { if(subghz_save_protocol_to_file(subghz, subghz->text_store)) { scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveSuccess); return true; } else { //Error save return true; } } } return false; } const void subghz_scene_save_name_on_exit(void* context) { SubGhz* subghz = context; // Clear view text_input_set_header_text(subghz->text_input, NULL); text_input_set_result_callback(subghz->text_input, NULL, NULL, NULL, 0, false); }