#include "../nfc_magic_i.h" void nfc_magic_scene_success_popup_callback(void* context) { NfcMagic* nfc_magic = context; view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, NfcMagicCustomEventViewExit); } void nfc_magic_scene_success_on_enter(void* context) { NfcMagic* nfc_magic = context; notification_message(nfc_magic->notifications, &sequence_success); Popup* popup = nfc_magic->popup; popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59); popup_set_header(popup, "Success!", 10, 20, AlignLeft, AlignBottom); popup_set_timeout(popup, 1500); popup_set_context(popup, nfc_magic); popup_set_callback(popup, nfc_magic_scene_success_popup_callback); popup_enable_timeout(popup); view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewPopup); } bool nfc_magic_scene_success_on_event(void* context, SceneManagerEvent event) { NfcMagic* nfc_magic = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == NfcMagicCustomEventViewExit) { consumed = scene_manager_search_and_switch_to_previous_scene( nfc_magic->scene_manager, NfcMagicSceneStart); } } return consumed; } void nfc_magic_scene_success_on_exit(void* context) { NfcMagic* nfc_magic = context; // Clear view popup_reset(nfc_magic->popup); }