#include "nfc_magic_i.h" bool nfc_magic_custom_event_callback(void* context, uint32_t event) { furi_assert(context); NfcMagic* nfc_magic = context; return scene_manager_handle_custom_event(nfc_magic->scene_manager, event); } bool nfc_magic_back_event_callback(void* context) { furi_assert(context); NfcMagic* nfc_magic = context; return scene_manager_handle_back_event(nfc_magic->scene_manager); } void nfc_magic_tick_event_callback(void* context) { furi_assert(context); NfcMagic* nfc_magic = context; scene_manager_handle_tick_event(nfc_magic->scene_manager); } void nfc_magic_show_loading_popup(void* context, bool show) { NfcMagic* nfc_magic = context; TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME); if(show) { // Raise timer priority so that animations can play vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1); view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewLoading); } else { // Restore default timer priority vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY); } } NfcMagic* nfc_magic_alloc() { NfcMagic* nfc_magic = malloc(sizeof(NfcMagic)); nfc_magic->worker = nfc_magic_worker_alloc(); nfc_magic->view_dispatcher = view_dispatcher_alloc(); nfc_magic->scene_manager = scene_manager_alloc(&nfc_magic_scene_handlers, nfc_magic); view_dispatcher_enable_queue(nfc_magic->view_dispatcher); view_dispatcher_set_event_callback_context(nfc_magic->view_dispatcher, nfc_magic); view_dispatcher_set_custom_event_callback( nfc_magic->view_dispatcher, nfc_magic_custom_event_callback); view_dispatcher_set_navigation_event_callback( nfc_magic->view_dispatcher, nfc_magic_back_event_callback); view_dispatcher_set_tick_event_callback( nfc_magic->view_dispatcher, nfc_magic_tick_event_callback, 100); // Nfc device nfc_magic->nfc_dev = nfc_device_alloc(); // Open GUI record nfc_magic->gui = furi_record_open(RECORD_GUI); view_dispatcher_attach_to_gui( nfc_magic->view_dispatcher, nfc_magic->gui, ViewDispatcherTypeFullscreen); // Open Notification record nfc_magic->notifications = furi_record_open(RECORD_NOTIFICATION); // Submenu nfc_magic->submenu = submenu_alloc(); view_dispatcher_add_view( nfc_magic->view_dispatcher, NfcMagicViewMenu, submenu_get_view(nfc_magic->submenu)); // Popup nfc_magic->popup = popup_alloc(); view_dispatcher_add_view( nfc_magic->view_dispatcher, NfcMagicViewPopup, popup_get_view(nfc_magic->popup)); // Loading nfc_magic->loading = loading_alloc(); view_dispatcher_add_view( nfc_magic->view_dispatcher, NfcMagicViewLoading, loading_get_view(nfc_magic->loading)); // Text Input nfc_magic->text_input = text_input_alloc(); view_dispatcher_add_view( nfc_magic->view_dispatcher, NfcMagicViewTextInput, text_input_get_view(nfc_magic->text_input)); // Custom Widget nfc_magic->widget = widget_alloc(); view_dispatcher_add_view( nfc_magic->view_dispatcher, NfcMagicViewWidget, widget_get_view(nfc_magic->widget)); return nfc_magic; } void nfc_magic_free(NfcMagic* nfc_magic) { furi_assert(nfc_magic); // Nfc device nfc_device_free(nfc_magic->nfc_dev); // Submenu view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewMenu); submenu_free(nfc_magic->submenu); // Popup view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewPopup); popup_free(nfc_magic->popup); // Loading view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewLoading); loading_free(nfc_magic->loading); // TextInput view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewTextInput); text_input_free(nfc_magic->text_input); // Custom Widget view_dispatcher_remove_view(nfc_magic->view_dispatcher, NfcMagicViewWidget); widget_free(nfc_magic->widget); // Worker nfc_magic_worker_stop(nfc_magic->worker); nfc_magic_worker_free(nfc_magic->worker); // View Dispatcher view_dispatcher_free(nfc_magic->view_dispatcher); // Scene Manager scene_manager_free(nfc_magic->scene_manager); // GUI furi_record_close(RECORD_GUI); nfc_magic->gui = NULL; // Notifications furi_record_close(RECORD_NOTIFICATION); nfc_magic->notifications = NULL; free(nfc_magic); } static const NotificationSequence nfc_magic_sequence_blink_start_blue = { &message_blink_start_10, &message_blink_set_color_blue, &message_do_not_reset, NULL, }; static const NotificationSequence nfc_magic_sequence_blink_stop = { &message_blink_stop, NULL, }; void nfc_magic_blink_start(NfcMagic* nfc_magic) { notification_message(nfc_magic->notifications, &nfc_magic_sequence_blink_start_blue); } void nfc_magic_blink_stop(NfcMagic* nfc_magic) { notification_message(nfc_magic->notifications, &nfc_magic_sequence_blink_stop); } int32_t nfc_magic_app(void* p) { UNUSED(p); NfcMagic* nfc_magic = nfc_magic_alloc(); scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneStart); view_dispatcher_run(nfc_magic->view_dispatcher); nfc_magic_free(nfc_magic); return 0; }