#include "lfrfid-app-scene-save-name.h" #include "../helpers/rfid-name-generator.h" void LfRfidAppSceneSaveName::on_enter(LfRfidApp* app, bool need_restore) { const char* key_name = app->worker.key.get_name(); if(strcmp(key_name, "") == 0) { rfid_generate_random_name(app->text_store.text, app->text_store.text_size); } else { app->text_store.set("%s", key_name); } auto text_input = app->view_controller.get(); text_input->set_header_text("Name the card"); text_input->set_result_callback( save_callback, app, app->text_store.text, LFRFID_KEY_NAME_SIZE); app->view_controller.switch_to(); } bool LfRfidAppSceneSaveName::on_event(LfRfidApp* app, LfRfidApp::Event* event) { bool consumed = false; if(event->type == LfRfidApp::EventType::Next) { /*if(app->save_key(app->get_text_store())) { app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess); } else { app->search_and_switch_to_previous_scene( {iButtonApp::Scene::SceneReadedKeyMenu, iButtonApp::Scene::SceneSavedKeyMenu, iButtonApp::Scene::SceneAddType}); }*/ } return consumed; } void LfRfidAppSceneSaveName::on_exit(LfRfidApp* app) { app->view_controller.get()->clean(); } void LfRfidAppSceneSaveName::save_callback(void* context) { LfRfidApp* app = static_cast(context); LfRfidApp::Event event; event.type = LfRfidApp::EventType::Next; app->view_controller.send_event(&event); }