#include "../ibutton_i.h" #include #include #define EMULATE_TIMEOUT_TICKS 10 static void ibutton_scene_emulate_callback(void* context, bool emulated) { iButton* ibutton = context; if(emulated) { view_dispatcher_send_custom_event( ibutton->view_dispatcher, iButtonCustomEventWorkerEmulated); } } void ibutton_scene_emulate_on_enter(void* context) { iButton* ibutton = context; iButtonKey* key = ibutton->key; Widget* widget = ibutton->widget; FuriString* tmp = furi_string_alloc(); widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44); furi_string_printf( tmp, "%s\n[%s]", furi_string_empty(ibutton->file_path) ? "Unsaved Key" : ibutton->key_name, ibutton_protocols_get_name(ibutton->protocols, ibutton_key_get_protocol_id(key))); widget_add_text_box_element( widget, 52, 38, 75, 26, AlignCenter, AlignCenter, furi_string_get_cstr(tmp), true); widget_add_string_multiline_element( widget, 88, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nemulating"); ibutton_worker_emulate_set_callback(ibutton->worker, ibutton_scene_emulate_callback, ibutton); ibutton_worker_emulate_start(ibutton->worker, key); ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget); furi_string_free(tmp); } bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; bool consumed = false; if(event.type == SceneManagerEventTypeTick) { uint32_t cnt = scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate); if(cnt > 0) { if(--cnt == 0) { ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateBlink); } scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneEmulate, cnt); } consumed = true; } else if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == iButtonCustomEventWorkerEmulated) { if(scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate) == 0) { ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink); } scene_manager_set_scene_state( ibutton->scene_manager, iButtonSceneEmulate, EMULATE_TIMEOUT_TICKS); } } return consumed; } void ibutton_scene_emulate_on_exit(void* context) { iButton* ibutton = context; ibutton_worker_stop(ibutton->worker); widget_reset(ibutton->widget); ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop); }