#pragma once #include "dolphin_deed.h" #include #include typedef struct DolphinState DolphinState; DolphinState* dolphin_state_alloc(); void dolphin_state_release(DolphinState* dolphin_state); bool dolphin_state_save(DolphinState* dolphin_state); bool dolphin_state_load(DolphinState* dolphin_state); void dolphin_state_clear(DolphinState* dolphin_state); void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed); uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state); uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state); uint32_t dolphin_state_get_level(DolphinState* dolphin_state); uint32_t dolphin_state_xp_to_levelup(DolphinState* dolphin_state, uint32_t level, bool remaining);