#include "lfrfid_app_scene_retry_confirm.h" #include "../view/elements/button_element.h" #include "../view/elements/icon_element.h" #include "../view/elements/string_element.h" void LfRfidAppSceneRetryConfirm::on_enter(LfRfidApp* app, bool /* need_restore */) { auto container = app->view_controller.get(); auto button = container->add(); button->set_type(ButtonElement::Type::Left, "Exit"); button->set_callback(app, LfRfidAppSceneRetryConfirm::exit_callback); button = container->add(); button->set_type(ButtonElement::Type::Right, "Stay"); button->set_callback(app, LfRfidAppSceneRetryConfirm::stay_callback); auto line_1 = container->add(); auto line_2 = container->add(); line_1->set_text("Return to reading?", 64, 19, 128 - 2, AlignCenter, AlignBottom, FontPrimary); line_2->set_text( "All unsaved data will be lost.", 64, 29, 0, AlignCenter, AlignBottom, FontSecondary); app->view_controller.switch_to(); } bool LfRfidAppSceneRetryConfirm::on_event(LfRfidApp* app, LfRfidApp::Event* event) { bool consumed = false; if(event->type == LfRfidApp::EventType::Next) { app->scene_controller.search_and_switch_to_previous_scene({LfRfidApp::SceneType::Read}); consumed = true; } else if(event->type == LfRfidApp::EventType::Stay) { app->scene_controller.switch_to_previous_scene(); consumed = true; } else if(event->type == LfRfidApp::EventType::Back) { consumed = true; } return consumed; } void LfRfidAppSceneRetryConfirm::on_exit(LfRfidApp* app) { app->view_controller.get()->clean(); } void LfRfidAppSceneRetryConfirm::exit_callback(void* context) { LfRfidApp* app = static_cast(context); LfRfidApp::Event event; event.type = LfRfidApp::EventType::Next; app->view_controller.send_event(&event); } void LfRfidAppSceneRetryConfirm::stay_callback(void* context) { LfRfidApp* app = static_cast(context); LfRfidApp::Event event; event.type = LfRfidApp::EventType::Stay; app->view_controller.send_event(&event); }