#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "infrared.h" #include "infrared_remote.h" #include "infrared_brute_force.h" #include "infrared_custom_event.h" #include "scenes/infrared_scene.h" #include "views/infrared_progress_view.h" #include "views/infrared_debug_view.h" #define INFRARED_FILE_NAME_SIZE 100 #define INFRARED_TEXT_STORE_NUM 2 #define INFRARED_TEXT_STORE_SIZE 128 #define INFRARED_MAX_BUTTON_NAME_LENGTH 22 #define INFRARED_MAX_REMOTE_NAME_LENGTH 22 #define INFRARED_APP_FOLDER "/any/infrared" #define INFRARED_APP_EXTENSION ".ir" #define INFRARED_DEFAULT_REMOTE_NAME "Remote" typedef enum { InfraredButtonIndexNone = -1, } InfraredButtonIndex; typedef enum { InfraredEditTargetNone, InfraredEditTargetRemote, InfraredEditTargetButton, } InfraredEditTarget; typedef enum { InfraredEditModeNone, InfraredEditModeRename, InfraredEditModeDelete, } InfraredEditMode; typedef struct { bool is_learning_new_remote; bool is_debug_enabled; InfraredEditTarget edit_target : 8; InfraredEditMode edit_mode : 8; int32_t current_button_index; } InfraredAppState; struct Infrared { SceneManager* scene_manager; ViewDispatcher* view_dispatcher; Gui* gui; Storage* storage; DialogsApp* dialogs; NotificationApp* notifications; InfraredWorker* worker; InfraredRemote* remote; InfraredSignal* received_signal; InfraredBruteForce* brute_force; Submenu* submenu; TextInput* text_input; DialogEx* dialog_ex; ButtonMenu* button_menu; Popup* popup; ViewStack* view_stack; InfraredDebugView* debug_view; ButtonPanel* button_panel; Loading* loading; InfraredProgressView* progress; string_t file_path; char text_store[INFRARED_TEXT_STORE_NUM][INFRARED_TEXT_STORE_SIZE + 1]; InfraredAppState app_state; }; typedef enum { InfraredViewSubmenu, InfraredViewTextInput, InfraredViewDialogEx, InfraredViewButtonMenu, InfraredViewPopup, InfraredViewStack, InfraredViewDebugView, } InfraredView; typedef enum { InfraredNotificationMessageSuccess, InfraredNotificationMessageGreenOn, InfraredNotificationMessageGreenOff, InfraredNotificationMessageBlinkRead, InfraredNotificationMessageBlinkSend, } InfraredNotificationMessage; bool infrared_add_remote_with_button(Infrared* infrared, const char* name, InfraredSignal* signal); bool infrared_rename_current_remote(Infrared* infrared, const char* name); void infrared_tx_start_signal(Infrared* infrared, InfraredSignal* signal); void infrared_tx_start_button_index(Infrared* infrared, size_t button_index); void infrared_tx_start_received(Infrared* infrared); void infrared_tx_stop(Infrared* infrared); void infrared_text_store_set(Infrared* infrared, uint32_t bank, const char* text, ...); void infrared_text_store_clear(Infrared* infrared, uint32_t bank); void infrared_play_notification_message(Infrared* infrared, uint32_t message); void infrared_show_loading_popup(Infrared* infrared, bool show); void infrared_signal_sent_callback(void* context); void infrared_signal_received_callback(void* context, InfraredWorkerSignal* received_signal); void infrared_text_input_callback(void* context); void infrared_popup_timeout_callback(void* context);