#include "../ibutton_i.h" #include #include #include static void ibutton_scene_save_name_text_input_callback(void* context) { iButton* ibutton = context; view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult); } void ibutton_scene_save_name_on_enter(void* context) { iButton* ibutton = context; TextInput* text_input = ibutton->text_input; FuriString* key_name; key_name = furi_string_alloc(); if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) { path_extract_filename(ibutton->file_path, key_name, true); } const bool key_name_is_empty = furi_string_empty(key_name); if(key_name_is_empty) { set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE); } else { ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name)); } text_input_set_header_text(text_input, "Name the key"); text_input_set_result_callback( text_input, ibutton_scene_save_name_text_input_callback, ibutton, ibutton->text_store, IBUTTON_KEY_NAME_SIZE, key_name_is_empty); FuriString* folder_path; folder_path = furi_string_alloc(); path_extract_dirname(furi_string_get_cstr(ibutton->file_path), folder_path); ValidatorIsFile* validator_is_file = validator_is_file_alloc_init( furi_string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, furi_string_get_cstr(key_name)); text_input_set_validator(text_input, validator_is_file_callback, validator_is_file); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput); furi_string_free(key_name); furi_string_free(folder_path); } bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == iButtonCustomEventTextEditResult) { if(ibutton_save_key(ibutton, ibutton->text_store)) { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess); if(scene_manager_has_previous_scene( ibutton->scene_manager, iButtonSceneSavedKeyMenu)) { // Nothing, do not count editing as saving } else if(scene_manager_has_previous_scene( ibutton->scene_manager, iButtonSceneAddType)) { DOLPHIN_DEED(DolphinDeedIbuttonAdd); } else { DOLPHIN_DEED(DolphinDeedIbuttonSave); } } else { const uint32_t possible_scenes[] = { iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType}; scene_manager_search_and_switch_to_previous_scene_one_of( ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes)); } } } return consumed; } void ibutton_scene_save_name_on_exit(void* context) { iButton* ibutton = context; TextInput* text_input = ibutton->text_input; void* validator_context = text_input_get_validator_callback_context(text_input); text_input_set_validator(text_input, NULL, NULL); validator_is_file_free((ValidatorIsFile*)validator_context); text_input_reset(text_input); }