#pragma once #include "view.h" #include "gui.h" #include "scene_manager.h" #ifdef __cplusplus extern "C" { #endif /** ViewDispatcher view_port placement */ typedef enum { ViewDispatcherTypeNone, /**< Special layer for internal use only */ ViewDispatcherTypeWindow, /**< Main view_port layer, status bar is shown */ ViewDispatcherTypeFullscreen /**< Fullscreen view_port layer */ } ViewDispatcherType; typedef struct ViewDispatcher ViewDispatcher; /** Prototype for custom event callback */ typedef bool (*ViewDispatcherCustomEventCallback)(void* context, uint32_t event); /** Prototype for navigation event callback */ typedef bool (*ViewDispatcherNavigationEventCallback)(void* context); /** Prototype for tick event callback */ typedef void (*ViewDispatcherTickEventCallback)(void* context); /** Allocate ViewDispatcher instance * @return pointer to ViewDispatcher instance */ ViewDispatcher* view_dispatcher_alloc(); /** Free ViewDispatcher instance * @param view_dispatcher pointer to ViewDispatcher */ void view_dispatcher_free(ViewDispatcher* view_dispatcher); /** Enable queue support * If queue enabled all input and custom events will be dispatched throw internal queue * @param view_dispatcher ViewDispatcher instance */ void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher); /** Send custom event * @param view_dispatcher ViewDispatcher instance */ void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event); /** Set custom event handler * Called on Custom Event, if it is not consumed by view * @param view_dispatcher ViewDispatcher instance * @param callback ViewDispatcherCustomEventCallback instance */ void view_dispatcher_set_custom_event_callback( ViewDispatcher* view_dispatcher, ViewDispatcherCustomEventCallback callback); /** Set navigation event handler * Called on Input Short Back Event, if it is not consumed by view * @param view_dispatcher ViewDispatcher instance * @param callback ViewDispatcherNavigationEventCallback instance */ void view_dispatcher_set_navigation_event_callback( ViewDispatcher* view_dispatcher, ViewDispatcherNavigationEventCallback callback); /** Set tick event handler * @param view_dispatcher ViewDispatcher instance * @param callback ViewDispatcherTickEventCallback * @param tick_period callback call period */ void view_dispatcher_set_tick_event_callback( ViewDispatcher* view_dispatcher, ViewDispatcherTickEventCallback callback, uint32_t tick_period); /** Set event callback context * @param view_dispatcher ViewDispatcher instance * @param context pointer to context */ void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context); /** Run ViewDispatcher * Use only after queue enabled * @param view_dispatcher ViewDispatcher instance */ void view_dispatcher_run(ViewDispatcher* view_dispatcher); /** Stop ViewDispatcher * Use only after queue enabled * @param view_dispatcher ViewDispatcher instance */ void view_dispatcher_stop(ViewDispatcher* view_dispatcher); /** Add view to ViewDispatcher * @param view_dispatcher, ViewDispatcher instance * @param view_id View id to register * @param view View instance */ void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view); /** Remove view from ViewDispatcher * @param view_dispatcher ViewDispatcher instance * @param view_id View id to remove */ void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id); /** Switch to View * @param view_dispatcher ViewDispatcher instance * @param view_id View id to register */ void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id); /** Attach ViewDispatcher to GUI * @param view_dispatcher ViewDispatcher instance * @param gui GUI instance to attach to */ void view_dispatcher_attach_to_gui( ViewDispatcher* view_dispatcher, Gui* gui, ViewDispatcherType type); #ifdef __cplusplus } #endif