#include "ibutton-scene-save-name.h" #include "../ibutton-app.h" #include "../ibutton-view-manager.h" #include "../ibutton-event.h" #include "../ibutton-key.h" #include #include void iButtonSceneSaveName::on_enter(iButtonApp* app) { iButtonAppViewManager* view_manager = app->get_view_manager(); TextInput* text_input = view_manager->get_text_input(); auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback); iButtonKey* key = app->get_key(); const char* key_name = key->get_name(); if(strcmp(key_name, "") == 0) { app->generate_random_name(app->get_text_store(), app->get_text_store_size()); } else { app->set_text_store("%s", key_name); } text_input_set_header_text(text_input, "Name the key"); text_input_set_result_callback( text_input, callback, app, app->get_text_store(), app->get_text_store_size()); view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput); } bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) { bool consumed = false; if(event->type == iButtonEvent::Type::EventTypeTextEditResult) { if(app->save_key(app->get_text_store())) { app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess); } else { app->search_and_switch_to_previous_scene( {iButtonApp::Scene::SceneReadedKeyMenu, iButtonApp::Scene::SceneSavedKeyMenu, iButtonApp::Scene::SceneAddType}); } consumed = true; } return consumed; } void iButtonSceneSaveName::on_exit(iButtonApp* app) { TextInput* text_input = app->get_view_manager()->get_text_input(); text_input_set_header_text(text_input, ""); text_input_set_result_callback(text_input, NULL, NULL, NULL, 0); } void iButtonSceneSaveName::text_input_callback(void* context, char* text) { iButtonApp* app = static_cast(context); iButtonEvent event; event.type = iButtonEvent::Type::EventTypeTextEditResult; app->get_view_manager()->send_event(&event); }