#pragma once #include "ibutton-scene-generic.h" #include "../ibutton-key.h" class iButtonSceneAddValue : public iButtonScene { public: void on_enter(iButtonApp* app) final; bool on_event(iButtonApp* app, iButtonEvent* event) final; void on_exit(iButtonApp* app) final; private: void byte_input_callback(void* context); uint8_t new_key_data[IBUTTON_KEY_DATA_SIZE] = {}; };