#include "../ibutton_i.h" void ibutton_scene_select_key_on_enter(void* context) { iButton* ibutton = context; if(ibutton_select_and_load_key(ibutton)) { scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSavedKeyMenu); } else { scene_manager_search_and_switch_to_previous_scene( ibutton->scene_manager, iButtonSceneStart); } } bool ibutton_scene_select_key_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void ibutton_scene_select_key_on_exit(void* context) { UNUSED(context); }