61aaed8abb
* Assets: update desktop animation frame rate and cleanup. * Power: update ViewPort only if changed. * Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage. Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
24 lines
518 B
C
24 lines
518 B
C
#pragma once
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#include "icon_animation.h"
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#include <furi.h>
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struct IconAnimation {
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const Icon* icon;
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uint8_t frame;
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bool animating;
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osTimerId_t timer;
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IconAnimationCallback callback;
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void* callback_context;
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};
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/** Get pointer to current frame data */
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const uint8_t* icon_animation_get_data(IconAnimation* instance);
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/** Advance to next frame */
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void icon_animation_next_frame(IconAnimation* instance);
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/** IconAnimation timer callback */
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void icon_animation_timer_callback(void* context);
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